Photo of the finished game in English and Polish

If you’re up to date with our fanpage, Instagram or Twitter then you know that our first card game set in the Umbra Turris universe has just been released! It tells a story about a group of Dyniaqs who collect Cucurbits, trade and fight,  hiding from the Crows and Hohole. A simple, fast and exciting game that you can play with your family and friends!

Test cards. From the left: Pumpkin, Courgette, Hohole and the preliminary design of the back of the cards.

Making of this game was exciting, but it also consumed a lot of our time and energy, because many things were very new to us. Working on the miniatures and wargames is different from working on board games. Initially, we set the release date for Halloween 2019, because work began on August 10, but eventually we managed to finish this project very quickly and so the game went on sale on October 1. That is why our projects related to Argatoria and Umbra Turris had to wait (although we were sculpting something in our free time). The rules for the game were written in two days, which we found quite strange, so we purchased many board games to make a comparison. To our surprise, the game works better than some games on the market. We gave it to our friends because we still didn’t believe it was possible. When everyone said: “Cool”, “Cool”, “We like”, we thought that maybe our many years of experience with wargames worked. However, we know that you will rate this game best. Interestingly, the graphic design of the game also went smoothly, similarly to the proofs, which is why our suspicions were still growing – why is everything going so easily? You must know that when creating Umbra Turris, trouble has been always our most loyal companion. When we submitted the project for printing, our fears grew, because the problem could be very expensive at that moment. Opening the boxes with printouts was so stressful that they were torn apart rather than unpacked.

In fact, we didn’t find anything that went wrong. A small detail in the Polish version was the only mistake that many will not even notice (now you will search for it, won’t you?). And so, thanks to some blissful Dyniaq deities, the game was created, and we’re glad we made it.

Now we have many ideas for various fantasy board games embedded in the world of Umbra Turris. Whether it goes so easily with them, it remains to be seen. We will be grateful for every e-mail in which you describe your game experience. We are now returning to work on Argatoria and miniatures for the Umbra Turris universe.


Spellcrow Design Team