We already have a nice team of gamers who volunteered to test the Argatoria game. Over 30 testers are a very good number, so now we can introduce rules and test them together. Those who have already played the first rules probably already know that the game has a very interesting mechanics. One of the most important rules is a dynamic activation. After winning the Initiative, the player rolls a d6 for his army, and the result tells him how many units he can activate. Let’s say that a player rolled 4 on a d6. This means that he can choose 4 units and activate them. Then his opponent rolls. The second player could get for example 2. This means that he can activate two units. This process continues until all units are activated. In Argatoria, you don’t wait for the opponent to make moves with the whole army – the game is dynamic! And thanks to the ability of Generals to issue orders, you have the chance to activate one selected unit again. It can surprise be very surprising!
…it’s time for new games!
Working on Umbra Turris has never been easy. This is our first project of this type – we studied it and made a lot of mistakes. Completing the current version of the rules was a matter of setting a new direction for future Spellcrow publications. Currently Umbra Turris skirmish game has 4 supplements and now we are starting to work on other games embedded in this universe. One of them is the Argatoria battle game, which shows the great armies and their war struggle with enemies. Work on the rules is ongoing and will be completed within a few months. We release new miniatures and models for Argatoria. In the meantime, you’ll discover other games that will bring you closer to the universe and provide a lot of entertainment. We wish you fantastic skirmishes!